Porting Cocos2D game to OSX using SpriteBuilder
So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some real pitfalls to watch out for.
Pause scene with cocos2d an SpriteBuilder
Often games need something like a pause scene to pause the current game and to provide further options like quitting or restarting the current game. So as you may think this isn’t a big deal, right?