Tag: cocos2d
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Sprite flip animation with Cocos2D 3.1
After removing CCActionOrbitCamera from the Cocos2D framework our flip animation within on of our games did no longer work. We used it to simply flip cards with a nice visual effect. After searching for another approach for a while, we thankfully found something easy which may be useful for you too.
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Porting Cocos2D game to OSX using SpriteBuilder
So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some real pitfalls to watch out for.
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Pause scene with cocos2d an SpriteBuilder
Often games need something like a pause scene to pause the current game and to provide further options like quitting or restarting the current game. So as you may think this isn’t a big deal, right?