by Andreas Katzian | Nov 4, 2014 | Code
Today I gonna show you how you can easily animate your UITableViewCells with UIKit and QuartzCore out of the box functionality. This allows you to create smooth animation during state changes like adding or deleting some rows or sections of your table view....
by Andreas Katzian | Oct 28, 2014 | Code
After removing CCActionOrbitCamera from the Cocos2D framework our flip animation within on of our games did no longer work. We used it to simply flip cards with a nice visual effect. After searching for another approach for a while, we thankfully found something easy...
by Andreas Katzian | Sep 17, 2014 | Code, Process
So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some...
by Andreas Katzian | Aug 20, 2014 | Code, Process
Often games need something like a pause scene to pause the current game and to provide further options like quitting or restarting the current game. So as you may think this isn’t a big deal, right? Well the simples approach may be the following: 1) Create the...
by johannes.schleicher | Jul 1, 2014 | Code
The following description and code example was tested with the following gem spec: rails (3.2.11) resque (1.24.1) resque-scheduler (2.0.1) Since the default Resque.logger does not immediately flush all log messages to the log file, we want to use our own logger...
by johannes.schleicher | May 13, 2014 | Code
This is with XCode 4.6.2 on Mac OS X 10.8 If you use our favorite package manager getting up and running with libfreenect is almost straightforward :). 1) Be sure homebrew is installed see http://mxcl.github.io/homebrew/ 2) Go to cd /usr/local/Library/Formula 3) Get...