Category: Code
-
Creating iOS UITableViewCell animations
Today I gonna show you how you can easily animate your UITableViewCells with UIKit and QuartzCore out of the box functionality. This allows you to create smooth animation during state changes like adding or deleting some rows or sections of your table view.
-
Sprite flip animation with Cocos2D 3.1
After removing CCActionOrbitCamera from the Cocos2D framework our flip animation within on of our games did no longer work. We used it to simply flip cards with a nice visual effect. After searching for another approach for a while, we thankfully found something easy which may be useful for you too.
-
Porting Cocos2D game to OSX using SpriteBuilder
So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some real pitfalls to watch out for.
-
Pause scene with cocos2d an SpriteBuilder
Often games need something like a pause scene to pause the current game and to provide further options like quitting or restarting the current game. So as you may think this isn’t a big deal, right?
-
Immediate log messages of resque workers
The following description and code example was tested with the following gem spec: rails (3.2.11) resque (1.24.1) resque-scheduler (2.0.1) Since the default Resque.logger does not immediately flush all log messages to the log file, we want to use our own logger instance and a separate log file. All we have to do are the following steps:
-
Kinect on MacOS X with Homebrew
This is with XCode 4.6.2 on Mac OS X 10.8 If you use our favorite package manager getting up and running with libfreenect is almost straightforward :).
-
Show NSWindow below your NSStatusItem
Often, showing a simple menu in your status bar application is not sufficient enough. This short tutorial explains how you can show your own window right below of your status item. Inspired was this blog post by the following question on StackOverflow.
-
How to create a Mac OSX status bar application
Creating a Mac OS X status bar application is really straightforward. However, below you will find a condensed step-by-step tutorial to avoid unnecessary mistakes.
-
Create your own Xcode code snippets
Using the Code Snippet Library from Xcode is very handy sometimes. However, the library consists only of a small amount of available code snippets. But you are not limited to them, rather than you can create your own code snippets for code patterns you are using very often.
-
Swipe gestures on UITableView
User interactions on table cells don’t have to be necessarily restricted to simply scroll and tap them. However, with some additional code and the support of gesture recognizers introduced in iOS 3.2 you can give your users the possibility to swipe on your table view cells for exciting additional actions. A common task for that […]