JadeMind
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  • Set default values for has_one association

    Sometimes you simply want to set some default values for an associated model within ActiveRecord without thinking too much of creating possible side effects when overriding methods like build_association or add model callbacks. The following example demonstrates the easiest way so far to achieve the desired functionality.

    February 17, 2015
    Code
    activerecord, association, has_one, rails
  • 5 easy steps to integrate HealthKit

    Whether you want to create a new HealthKit-enabled app or update your existing fitness or health app, this tutorial shows you how to easily integrate the new HealthKit API. This allows you to use all benefits of the iOS Health app, including storing your health and fitness data as well as reading health and fitness data…

    November 8, 2014
    Code, Process
    Health App, HealthKit, HKHealthStore
  • Creating iOS UITableViewCell animations

    Today I gonna show you how you can easily animate your UITableViewCells  with UIKit  and QuartzCore out of the box functionality. This allows you to create smooth animation during state changes like adding or deleting some rows or sections of your table view.

    November 4, 2014
    Code
    animation, CATransaction, UITableViewCell
  • Sprite flip animation with Cocos2D 3.1

    After removing CCActionOrbitCamera from the Cocos2D framework our flip animation within on of our games did no longer work. We used it to simply flip cards with a nice visual effect. After searching for another approach for a while, we thankfully found something easy which may be useful for you too.

    October 28, 2014
    Code
    CCSprite, CCTransformationNode, cocos2d
  • Porting Cocos2D game to OSX using SpriteBuilder

    So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some real pitfalls to watch out for.

    September 17, 2014
    Code, Process
    cocos2d, osx, spritebuilder
  • Pause scene with cocos2d an SpriteBuilder

    Often games need something like a pause scene to pause the current game and to provide further options like quitting or restarting the current game. So as you may think this isn’t a big deal, right?

    August 20, 2014
    Code, Process
    ccbreader, cocos2d, spritebuilder
  • Immediate log messages of resque workers

    The following description and code example was tested with the following gem spec: rails (3.2.11) resque (1.24.1) resque-scheduler (2.0.1) Since the default Resque.logger does not immediately flush all log messages to the log file, we want to use our own logger instance and a separate log file. All we have to do are the following steps:

    July 1, 2014
    Code
  • Kinect on MacOS X with Homebrew

    This is with XCode 4.6.2 on Mac OS X 10.8 If you use our favorite package manager getting up and running with libfreenect  is almost straightforward :).

    May 13, 2014
    Code
  • Updating sitemap file on Heroku

    Preparing your Heroku application for using AWS S3 is really easy. You can just follow the steps at the Heroku AWS guide. Because you need to do some more steps to get it all working I summed up the instructions to have it all in one place. Our own website and this blog are using the sitemap_generator  gem…

    May 12, 2014
    Process
  • Various ActiveResource Tips

    Although you find the most of the following tips by simple googling or visiting the ActiveResource documentation, I just wanted to outline them on one single page again (mostly because of my obliviousness).

    May 11, 2014
    Process
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