After removing CCActionOrbitCamera from the Cocos2D framework our flip animation within on of our games did no longer work. We used it to simply flip cards with a nice visual effect. After searching for another approach for a while, we thankfully found something easy which may be useful for you too.
So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some real pitfalls to watch out for.
The following description and code example was tested with the following gem spec:
rails (3.2.11) resque (1.24.1) resque-scheduler (2.0.1)
Since the default
Resque.logger does not immediately flush all log messages to the log file, we want to use our own logger instance and a separate log file. All we have to do are the following steps:
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